House Rules and Optional Rules
Last Resort Points: All last resort points refresh at the beginning of each game session
Compiled Errata for Alternity
Optional Rule 1A: Each point of mortal damage causes one wound point and one stun point as secondary damage.
Optional Rule 1B: If a weapon’s Firepower rating exceeds the target’s Toughness rating, the primary damage inflicted is upgraded one class before secondary damage and armor are applied. Stun damage upgrades to wounds, wounds upgrade to mortal, and mortal damage upgrades to double the listed die range for that weapon.
Optional Rule 2A: In addition to the free broad skills determined by race selection, a new character has a number of skill points equal to 30 plus 3 times his Intelligence score available to purchase skills during character creation. Human heroes receive a special bonus of 5 additional skill points at character creation.
This replaces the skill point allocations indicated on Table P5 in the Player’s Handbook. Under the old system, an alien hero with an Intelligence score of 9 received 40 skill points for initial skill purchase; under the upgrade, he receives 30 + (3 × 9) or 57 skill points. A human hero of the same Intelligence score would begin with 62 skill points if using this optional rule.
Optional Rule 2B: During initial skill purchase, a character may not learn more than six additional broad skills, not counting his racial broad skills. Modify this number by the hero’s Intelligence-based resistance modifier.
Since low-Intelligence characters receive a much greater number of skill points in this upgrade, the limitation on purchasing new broad skills is relaxed somewhat. This replaces the limits given on Table P5. Previously, a character of Intelligence 6 would be able to purchase no more than 3 broad skills during initial skill purchase, but this upgrade increases that number to 5 (6, less 1 for his -1 Intelligence resistance modifier).
Optional Rule 2C: The cost to purchase rank 2 or higher in a specialty skill is either the list price or the list price -1. The number of ranks a character currently possesses in the specialty skill does not increase the cost of advancing that skill.
This replaces the second bullet point under Cost of Skills on page 61 in the Player’s Handbook. As originally written, advancing a specialty skill from rank 4 to rank 5 (for instance) would cost a number of skill points equal to the original purchase price +4. This upgrade changes the advancement of skills so that a character simply buys the skill again at its normal purchase price in order to advance his skill rank.
Note that a hero may not begin with a specialty skill rank of more than 3 at character creation, and that a character cannot improve a skill rank more than once per achievement level.