In keeping with its ultimate priority of securing peace in the Verge, the Galactic Concord has done much to increase the overall defense of the system. Every four months, either the Monitor or the Kordava (Concord fortress ships) returns to Tendril from the edge of the Stellar Ring, bringing supplies and assistance. The Concord’s stated purpose in completing this trip is to facilitate passage between established space and the frontier using either ship’s gigantic stardrive. It’s also dear that these fortress ships serve as a powerful deterrent to violence. Each ship is part of a strong task force that indudes a pair of dreadnoughts and more than a dozen cruisers and smaller craft.
Within the Verge, the Concord’s defense is just as strong. The Lighthouse, a mobile space station donated by the Orlamu Theocracy, is a station of commerce, but it carries a formidable arsenal of its own. Along with it, three dreadnoughts patrol the length of the frontier region. The Vition has been assigned to permanent duty in the Hammer’s Star system-at least until the system is sale from the criminals and aggressive aliens that plague it. Two other dreadnoughts, the Tender Dawn and the Revealer, lead patrols in the major and minor systems of the Verge, wherever the Concord feels that a demonstration of force and interest is appropriate. In addition to these two dreadnoughts and their escorts, the Concord has devoted dozens of smaller craft-cruisers, destroyers, corvettes, and smaller vessels-to the protection of the Verge.
The stellar nations and the Verge governments also contribute to the overall defense of the system-although they are just as likely to use their assets for conflict as for cooperation. All of these craft are cruiser-dass or smaller, with the exception of the Sanctuary, an independent dreadnought owned by the Regency of Bluefall. The stellar nations like to keep a collection of corvettes and scouts near their established colonies-just in case. Larger military vessels, destroyers and the like, can assist in commerce by ferrying smaller craft through drivespace.
While many systems in the Stellar Fling have state-of-the-art defensive systems of Type Six or above, the planets in Verge space have considerably less advanced armaments. The dassifications, and the systems that use each defense rating, appear below. Volatile conditions within the Verge can alter the capabilities of any individual system at a moment’s notice. For example, the Concord constantly patrols the region. Should one of its two principal task groups enter a Verge system, that system’s defensive rating improves by at least one type.
The epitome of protection in the Verge, this defensive system equals the military capability of many Stellar Ring worlds,- it indudes planetary shields, advanced satellites and weaponry, and other support craft. These defenses could suppress an attack from a task group and perhaps even hold out against the forces of a full armada. Independent raiders and criminals don’t stand a chance against these defenses. Only two systems in the Verge can boast such protective armament: Aegis and Hammer’s Star. Aegis, controlled by the Regency government, has a strong fleet led by a dreadnought. In the Hammer’s Star system, the Galactic Concord has assembled an even greater collection of might to avenge the destruction of the Silver Bell colony…
Armed space stations and a capable space fleet boasting cruiser strength are necessary criteria for a Type Four defense. Together, mobile and fortified points create a network of shielding capable of stopping all but the most determined assaults. Within the confines of the Verge, Tendril and Algemron possess this defensive level.
This system consists of a small navy or a network of defense satellites,- it can provide a capable defense against independent craft and pirates. Against more determined foes-such as a large naval lorce-the system’s fortifications would probably prove unequal to the task. Three Verge systems qualify for Type Three status: Corrivale, Lucullus, and Oberon.
A sparse defense network or a meager fleet of a dozen or fewer noncapital craft earns a Type Two rating. These defenses cannot repel an attack by trained military forces, and they are even vulnerable to more organized raids by pirate bands and groups of criminals. Several systems fall into this category, including Argos, Ptolemy, Mantebron, Hamath, Coulomb, and Tychus.
This defense system consists merely of a few patrol ships. About the only antagonist this system could repel is a lone raider or corsair. Against more significant enemy forces, the only useful action is a call for help. More than hall the colonized systems of the region fit into this category. Systems with this defensive level rely on the goodwill of their visitors. In other words, no hope for realistic defense existsthough planetary-based defenses and inhabitants may repel small assault groups. The youngest fledgling colonies and the many unexplored stars of the Verge-about 94% of its territoryfit this category.
Systems with this defensive level rely on the goodwill of their visitors. In other words, no hope for realistic defense exists though planetary-based defenses and inhabitants may repel small assault groups. The youngest fledgling colonies and the many unexplored stars of the Verge-about 94% of its territoryfit this category.