Originally a political body, the nature and focus of the Verge Confederation has changed throughout its short history. In 2468, leaders of many Verge governments met for the first time on Bluefall in order to discuss means of improving the economic and political stability in the area. Many saw the conference, and the confederation that resulted from it, as an attempt by the Regency government of Bluefall to seize control. Whatever the conference’s ambitions, that threat never materialized.
Instead, one of the small, secondary agenda items went on to change the Verge in an unexpected way. The delegates agreed that the Verge Confederation should form a small bureaucracy of its own to watch over conditions in the frontier. Operatives of this bureaucracy would investigate unusual events phenomena, and risks to the region’s security. In point of fact, the Verge Confederation became a clearinghouse of unusual talents, explorers, and agents of one kind or another. When private individuals, corporations, or governments wanted special assistance, they enlisted the Confederation’s help.
The Verge Confederation, as a political body, has met only twice since its creation. In 2490, delegates from most of the Verge colonies came together in order to discuss the destruction of the Silver Bell colony. In 2497, they met again to determine what, if any, strategy the Verge systems would take in response to the return of the stellar nations. The most recent session clarified the political powerlessness Of the Verge Confederation. The separate colonies had such disparate thoughts about the return that they couldn’t strike a real alliance. About the only agreement they did hammer out was the prlndple of self-determination: Each colony had the right to decide whether to reunite wtth its former patron, to form ties with a new stellar nation, or to remain independent.
It’s unlikely that another council will ever convene; as a political body, the Verge Confederation is dead. Now it serves merely as a clearinghouse for talent. For the most part, members of the Confederation work independently of each other, sometimes they may even work at cross purposes. The only oath members of the Confederation must take regards the Verge principle of self-determination. No member can ad in a way that would undermine the principle of Vergers deciding their future.
Atilis Jil Utir is the bureaucrat who oversees the Confederation from its headquarters in the Argos system. Small offices exist in the populated colonies. Each of these offices keeps records and resumes of Confederation members. Recently, membership has become quite easy to secure, and the group even accepts applications from Arrivers.