Galactic Consulate

Of all the powers that the Treaty of Concord gave to the Galactic Concord, the survivors of GW2 feared the diplomatic branch, the Galactic Consulate, the most. It reminded some delegates of the Terran Empire’s Imperial Council, whose high-handedness sparked the First Galactic War. Others feared that the Consulate would only serve the greatest of the stellar nations.
The Consulate is composed of six ministers from each of the stellar nations, plus two ministers from each of the alien nations. The Galactic Concord itself has nine ministers in the Consulate, though it started with only two ministers and worked its way up to its maximum in 2496. The Galactic Consulate is currently at its maximum size of 91.
The selection of ministers is left ta each stellar nation. Many nations appoint representatives for a variable number of years: others serve as long as their particular political faction retains control. The fraal, by counterexample, appoint their ministers for life. Typically, membership in the Consulate is a prestigious position, seen as a stepping stone to power in the stellar capitals. To the masses, the Consulate ministers form a modem nobility, the core leadership of the sentient species. The Consulate creates laws that govern the relations between the stellar nations and finalizes laws passed by the Concord Assembly. Recent laws passed by the Consulate include the establishment of shipping lanes throughout the Stellar Bing, the Code of Galactic Salvage measure, and laws to punish Grid terrorism. The Consulate is in session year-round.
The Treaty of Concord requires a two-thirds majority (61 votes) for any measure to pass the Consulate. As a result, most local issues remain in the jurisdiction Df the stellar nations, and the Galactic Consulate concentrates on issues of importance to all of explored space.
Ministers act and vote independently; it’s not uncommon for one minister in a national delegation to vote in opposition to another. This is especially true when ministers are appointed from governments containing factions vying for control. The singular exception to this democratic process is VoidCorp; to date, VoidCorp ministers and their sesheyan clients have voted in a bloc without exception. This pattern has earned them a nickname among the Concordans,- the VoidCorp bloc is often referred to as “The Eight Gods of Happiness.”
One of the Consulate’s many subcommittees, the Committee on Verge Integration, is composed of one minister from each stellar nation. Chaired by Undersecretary Michael Thayne the committee’s official goal is to bring the Verge back into the galactic community. More practically, each nation has its own vision for the Verge’s future.
Five of the committee’s members make regular forays into the Verge, reporting their findings back to the other members. Undersecretary Thayne and ministers Bruce Hale (Orion), YC937 59NMP (VoidCorp), Relitalia Yonce (Rigunmor), and Philosopher Karel Denisenko (Borealis) are regular visitors in the Verge. Each maintains diplomatic offices on board the Lighthouse, showing up at least once a year for tours, briefings, and fact-finding missions. The last few visits have concentrated on the Hammer’s Star system to investigate the destruction of the Silver Bell colony, but little new information has surfaced. As demands for an explanation of the colony’s destruction mount, many of the ministers are openly scoffing at the notion that aliens were responsible.

Galactic Consulate

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