While Star Force concentrates its strength aboard the Vition, the Inamorata, and Vallis Station, the Concord Marines erect planetslde bases and fortifications. Located just over the Rowdown Mountains from Silver Bell, Alcazar occupies twice as much space and contains half as many occupants as Spes‘s main city. Defensive pillboxes and fortifications encircle the base and take up most of the room. Bunkers and armored rally points also exist throughout Alcazar. Alcazar has a substantial amount of ground-based offensive assets-including plasma cannon batteries, surface-to-air missile racks, tactical nuclear weapons, and mass-reaction bombs. Several dozen skytanks and gravity-propelled drone fighters round out Alcazar’s military hardware.
The Concord divides the base into three sections: The bureaucrats-including Concord Administration-reside in the southwest sector, the Concord Marines take the northeast and southeast sectors, and Star Force claims the northwest sector of the base. Marissa Rolin, the ranking Concord Administrator in the system, has the authority to dispense legal rulings and execute justice. In addition, a dozen Administrators answer directly to her-although they spend only a fraction of their time in the base. Mostly, these administrators travel across Spes or to other star systems that lack direct contact with the Concord.
The housing, training, and entertainment facilities of the 2nd and 3rd regiments of the Concord Marines occupy the south-east sector of the base. Off-duty marines often lounge about this area, making it difficult to organize. The marines’ administration, weapons, storage, and repair facilities take up the northeast sector.
A landing strip allows ships of corvette size and smaller to land within the city-although theoretically even the Vition could land in the grasslands outside of Alcazar proper. Star Force uses Alcazar as a secondary base of operations; it also serves as a repair yard for damaged military vessels.
For all this regimented military order, rumors mention two underground organizations within the base. The first under-ground community in Alcazar has ties to the pirates of the system; these independent raiders and criminal gangs have done their best to infiltrate Alcazar whenever possible. Arms smuggling seems to be their chief goal, but these groups also have a strategic interest in anticipating Concord military movements and objectives. Unfortunately, many of the military personnel in Alcazar have demonstrated a willingness to look the other way where petty crime is concerned, comforting themselves with minor gratuities as long as it doesn’t interfere with their major objective-fighting Klicks.
The second underground organization concerns the mining operations dug deep into the planet’s soil before construction on Alcazar began. It’s said that within those buried vaults lie the bodies of vanquished Klicks. If the tales are true, more than 100 Klick corpses lie beneath Alcazar, all of them being studied by military scientists and xenobiologists. Another version of the story holds that Star Force engineers are examining a captured Klick attack ship-most say from the Battle of Rakke-beneath the surface of the base. Whatever is going on, access to the subterranean levels of Alcazar is nearly impossible to secure-especially since Concord officials deny their existence.